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LASERFORCE
Official Tournament League Rules
Space Marines 5
Standard Floor Rules
Teams must commence logging on at the scheduled start time. If a team has not started logging on within the following 10-minute period and it is no fault of the Laserforce management then the opposing team may call a forfeit.
One match consists of two games, with teams alternating colours. Initial choice of colours is determined by mutual consent or if agreement is not possible, by coin toss.
If all members of a team are eliminated prior to the timeout of the mission, the team is deemed to have been eliminated. If the team elimination occurs with one minute or more remaining, the mission should be ended and all remaining generators awarded to the eliminating team. If the team elimination occurs with less than one minute remaining, then the mission should be allowed to run until timeout.
Elimination of an opposing team gives a 10 000-point bonus to the eliminating team and an automatic win irrespective of points. The winner of a game is determined firstly by elimination (if any) and secondly by net points scored (total points scored adjusted for penalties).
The overall winner of the match is decided primarily as the team with the highest number of games won during the match, and secondly by overall net points for the match.
After each match points will be awarded as follows:
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Event
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Scoring
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Win Game
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2 Points
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Draw Game
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1 Point
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Lose Game
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0 Points
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Win Match
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2 Points
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Draw Match
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1 Point
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Lose Match
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0 Points
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Forfeit
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0 Points
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Team rankings will be decided firstly on competition points, then on game scores for/against ratio and finally on previous ranking position.
If a team is unable to play a scheduled game, there are two possible courses of action.
Forfeit
The forfeiting team should score match points equivalent to the loss of all games and loss of the match. The non-forfeiting team should score match points equivalent to winning all games and winning the match.
Early Game or Postponement
A game may be played at any time prior to the scheduled time or up to two weeks later with the mutual consent of both team captains. The Duty Manager must be informed. The generator target position will be adjusted to that shown on the draw, if necessary.
Optional Rule:
Centres with in-field targets with multiple target positions should cycle the target positions through all available positions, moving the target in a consistent pattern once per week.
HARDWARE MALFUNCTIONS
If a player believes his suit has a terminal malfunction, he should approach a referee and may be directed to leave the field. The player must change suits and re-enter the game. If a player exits the field in this manner, they should then be awarded extra points in compensation for time lost. The points shall be calculated at a rate of 1/15th of their current average for the position being played, with a minimum of 200 points. While temporarily out of the playing field, players may not view the foyer monitor.
In the event there are a large number of terminal malfunctions, the Duty Manager may elect to re-run the game.
Any game will be re-played should any of the following occur,
1) A resupply players battlesuit malfunctions, directly causing one or more of their team members to be eliminated. 2) The ammo carriers battlesuit malfunctions, causing either the commander or heavy weapons to run out of shots, or to remain without shots for an extended period. 3) The ammo carriers battlesuit malfunctions, causing the medic to run out of shots, which in turn causes one or more of their team members to be eliminated.
If an in-field target malfunctions, then the game will be re-run.
ELIGIBILITY
At the level of play of intercentre or above, a player may only represent a centre for which they have: i) played the largest number of their Laserforce games; or ii) lived geographically closest to for a period of not less than two months; or iii) have previously represented that centre in intercentre competition.
This can be overruled by a unanimous vote from the Tournament Committee.
THE FINALS
For a player to be eligible to compete in any final game, he or she must have played in at least 50% of the preliminary games. For a team to be eligible to play in the finals, each member of the team (except the reserves) must have played in at least 50% of the preliminary games, fractions rounded down.
The draw for the finals shall have the following criteria:
The Grand Final shall consist of four games, with teams alternating colours. Finals matches prior to the Grand Final are to consist of two games, however this can be increased to four games if both captains agree.
The overall winner of the match is decided primarily as the team with the highest number of games won during the match, and secondly by overall net points scored for the match.
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